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(01-07-2012, 04:32 PM)darkxephos Wrote: [ -> ]Only reason he killed that thing in one hit is because he was wielding Merunes Dagon. Nothing to do with sneak attacks.

[Image: impliedfacepalm-ba.jpg]

Check again it says "Sneak attack for 30.0X damage!"

I also made it, I can make a video if you want. I got Mehrunes Razor too but I can change it if you really need proof.
Personally don't get why people would want to dual wield with daggers... but whatever.
Yeah, the sneak attack did come up, but it was Mehrunes Razor.
(01-07-2012, 04:43 PM)DoughnutSpanker Wrote: [ -> ]Personally don't get why people would want to dual wield with daggers... but whatever.

Well if you press both mouse buttons you attack with both daggers which deals the damage of both daggers. Also if you hold both mouse buttons at the same time you perform a power attack which deals a decent amount of damage (both dagger damages applied to it too). Daggers are also faster than swords or other one-handed weapons.


(01-07-2012, 04:44 PM)darkxephos Wrote: [ -> ]Yeah, the sneak attack did come up, but it was Mehrunes Razor.

It was not. I can proof it if you want.
Go then.
Heres my thing though....i've always been a fan on close combat so what are some good characters on that
(01-07-2012, 04:51 PM)darkxephos Wrote: [ -> ]Go then.

Finished recording it. Uploading once I reduced the size of the file.
(01-07-2012, 04:54 PM)bubba_rocks Wrote: [ -> ]Heres my thing though....i've always been a fan on close combat so what are some good characters on that

There are, as some other people on youtube correctly said, thousands of ways to play.
Besides the most obvious classes you can take, there are also mixes and very unique ways to play.
Not long ago, I have seen a video about a guy playing heavy armor destruction mage.
He enchanted his armor in a way that he had infinite mana. Unstoppable force.
On another video, I saw a person playing an almost pure crafter and enchanter.
This guy managed to get a deadric hammer with over 200 damage!
He didn't even need any combat perks or magic or whatever!
The armor and weapons he made simply outpowered everything available in the game!
Maybe you should just see through the possible perks at the very beginning of the game and pre-considder a way you might feel comfortable with.
Uploading the proof now but takes around 18 minutes, I always upload in HD...

Edit:

There, have fun:

nero because i dont have the game yet I have absolutely no fucking idea what you just said Tongue

in other news, you can kill a dragon by chopping his balls off. Lesson Learned

(01-07-2012, 05:36 PM)Giygas Wrote: [ -> ]Uploading the proof now but takes around 18 minutes, I always upload in HD...

Edit:

There, have fun:


Ok, I apologise for my stubornness and accept that you were right and I was wrong.
(01-07-2012, 06:29 PM)bubba_rocks Wrote: [ -> ]nero because i dont have the game yet I have absolutely no fucking idea what you just said Tongue

in other news, you can kill a dragon by chopping his balls off. Lesson Learned

Have you played Fallout 3 or Fallout: New Vegas? Basically Skyrim has got perks just like in those Fallout games, for each level up you can choose 1 perk. The Perk-trees are Two-Handed Weapons Mastery, One-Handed Weapons Mastery, Light Armor Mastery, Heavy Armor Mastery, Blocking, Pickpocketing, Sneaking, Alchemy, Smithing, Archery, Enchanting, Lockpicking. There are also 4 Magic based Perk-trees, also known as the 4 Schools of Magic, which are Conjuration, Restoration, Illusion and Alteration.

In the example of a thief, sneaking, one-handed and light armor mastery are the top priority, followed by pickpocketing and Archery (Personally, I think the locks in this game are way too easy to pick so leveling lockpicking is pointless). With those perks thiefs can sneak behind enemies and kill them without anyone noticing, their sneak attacks deal, with the perk "Assassin Blades", up to 15 times the normal damage, increased 2 times if you got the item "Shrouded gloves" making it a total 30xDamage. In the video I had a dagger with 54 damage and a dagger with 51 damage, i attack with both at the same time which deals normally 105 damage in total (of course reduced by the defense of the enemy). So multiplied by 30 it is a total of 3150 damage without any defense of the enemy calculated in it.

In the example of a conjuration mage, which I prefer to call Summoners, Nero uses Conjuration Spells to summon Atronachs, Elementals, or Deadra, Demons, that fight for him. He can also summon bounded weapons which are just temporary but deal quite a high amount of damage. Well I don't know much about Summoners but Nero might help you out you ask him.

Edit
But you want to be someone for direct combat huh? Then you should be a Warrior or "Paladin" type of Character. Heavy Armor and One-handed or Two-handed weapons (Warrior=Two-Handed, Paladin=One-Handed). While Warriors simply level up Heavy Armor and Two-handed weapons and deal quite high damage, Paladins also use Restoration and Alteration Spells to increase their survival chances but deal less damage because of one-handed weapons.
My first character was a Paladin type, if you got any more questions about Paladins just ask me.

Oh boy I've been writing alot here o.O
(01-07-2012, 08:22 PM)Giygas Wrote: [ -> ]Oh boy I've been writing alot here o.O

tldr
(01-07-2012, 08:32 PM)NeroTheDarklord Wrote: [ -> ]
(01-07-2012, 08:22 PM)Giygas Wrote: [ -> ]Oh boy I've been writing alot here o.O

tldr

I saw that coming.
Well about being a Conjuror/Summoner:

Most important are the conjuration skill tree and the enchantment skill tree.
You can go heavy or light armor, up to you.

I also highly recommend summoned weapons... bound weapons.
They deal a lot of damage and when you also put some skill points into the archery skill tree, one handed or two handed skill tree, they become pretty strong.

Another intressting thing about summoned weapons is that when you unlock a certain perk in the conjuration skill tree, they deal additional damage and can rob your enemies souls.

As Conjurer/Summoner, you will gather a lot of soul gems, which are needed to enchant weapons and armor and are necessary to 'recharge' enchanted weapons.

When you play Conjurer/Summoner, you need to care less about getting a high ammount of defence points on your armor and more about getting as good stats as possible.
Enchantments which dramaticaly increase your magic or magic regeneration are much more important than an inpenetrable armor.

I for one also mastered restoration so i can heal myself very effectively without needing to rely on potions.
The restoration skill tree also has a part that increases your magic regeneration rate and overall fits well to the super high ammount of magic a Conjurer/Summoner has.
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